Short answer

Zhong Kui is a traditional Chinese demon-queller figure represented in art and folklore. The Metropolitan Museum of Art records a long-running tale and visual tradition, while public announcements establish inspiration for a game project—not a complete game-canon biography. [1] [2]

The traditional figure

The Metropolitan Museum of Art describes an artwork titled Demon queller Zhong Kui with demons and connects the tale represented by the image to the Tang dynasty period. Its collection text recounts a story in which an emperor’s troubling dream was answered by a large ghost who said he could deal with harmful spirits. The museum presents the artwork as Zhong Kui seated on a demon. [1]

That museum record is useful historical and art context, but it is not a claim that every later retelling uses the same details. Traditional stories, images and modern adaptations can emphasize different parts of the figure’s identity.

What the game has publicly established

The official teaser and announcement material establish that Game Science is developing a Black Myth project inspired by Zhong Kui. [2] [3] That is enough to explain why the figure matters to the game’s premise and search intent.

It is not enough to state that the game will reproduce the museum’s version of the tale, use a particular historical biography or treat every traditional demon-queller story as game canon. No public material currently gives a complete canon description.

Folklore context versus game canon

The useful distinction is:

  • the traditional figure can be discussed using a reliable cultural or museum source;
  • the game’s announced inspiration can be discussed using first-party or reliable reporting; and
  • game-specific plot, abilities, characters and locations remain unknown until backed by game-specific evidence.

That picture may change when new material answers a specific question. Folklore familiarity is not a substitute for evidence about the unreleased game.